Saturday, May 26, 2012

Sci-Fi Hallway







This Sci-Fi Hallway was created in about 2 weeks. I used the UDK to put the scene together with mostly basic materials. There are a few materials that are setup with reflection maps but other than that it's fairly straight forward diffuse, normal and spec. I used Maya and Modo for the modeling and texture bakes. The meshes are setup for modularity and easy duplication and reuse in the UDK grid space. I used Photoshop for all the texture work and I lit the scene using lightmass and a combination of emissive textures and fill lights. Unfortunately I don't currently have permission to post the concept art that I used for reference. I will add it at a later date if I get the okay to post it.